Showing posts with label Byron Stewart. Show all posts
Showing posts with label Byron Stewart. Show all posts

Friday, August 6, 2010

Critical Mass - Making Personas more Personable

DD+D's workshop, Embodied Dramatic Personas and Realistic Scenarios was featured in an article titled “Making Personas More Personable” in Critical Mass’s Experience Matters.
Please have a look and leave your feedback.


-----------------------------------
Making Personas more Personable


Mo Goltz - Critical Mass Chicago
I recently had the opportunity to attend a seminar with the Insight & Planning team to learn about creating authentic personas. The seminar’s focus was around creating personas that are more like real people rather than the flat, somewhat contrived versions that’s aren’t entirely uncommon. Byron Stewart, an actor and co-owner of Dramatic Diversity/DD+D showed us how we can use techniques from the world of theater to create personas.
This may sound strange, but he had some excellent points that hit a nerve with professionals who have been seeing a troubling trend amidst persona design. Many of us are aware of the theoretical value behind personas, but let me take a minute to illustrate how a robust, well-defined persona can make scenarios come alive.


Let’s take a well-known character from the annals of American Pop culture… Homer Simpson. Imagine him walking from the Quickie Mart to Moe’s Tavern in the town of Springfield. Now imagine him using whatever design you’re working on now. No, seriously, stop reading for a second and imagine it.
The point of this little exercise is that since Homer’s character has been so well developed we can actually see him in our mind’s eye with a strong sense of his perspective on the world. Complete with imperfections and personality quirks that you’ve likely observed in various situations throughout the years, it isn’t so difficult to imagine what he might do using your design. Dare I say it could even be fun and helpful?
Love them or hate them, personas are an established way to put more of the user in the user-centered design process. When utilized properly personas get you out of your own head, designing for the target to make their lives easier and make the experience extraordinary. As humans we are inherently biased, and it can be easy to fall into the trap of making design decisions based on our own preferences, opinions, and proclivities. However, depending on the products or service, the actual users may be nothing like you. Choices that would work for you using your own design could just as likely frustrate and confuse your target audience. This may sound obvious but we all see far too many examples of poor user-experience planning in the products, customer service, marketing and packaging we encounter every day. According to the consulting firm Accenture, “almost 95 percent of electronic goods that are returned are not faulty and 68 percent of customers just that they can’t figure out how to use them!” Just think about any TV remote you’ve ever used.
The question then becomes how to make decisions that will satisfy your USER’s needs while providing an enjoyable experience for them. Sounds easy as pie, right? If a high quality persona is developed as a strong character with a specific point of view, using them in your work is like having a representative of your future user base at your beck and call. The persona helps guide you on your design journey.
As a designer committed to user-centered methods, I have noticed a disturbing trend that was voiced by many Planners and Information Architects in the seminar. More and more personas aren’t evolving beyond an abstract, bulleted list of personality traits, preferences, and other assorted details with an associated mug shot of some random person. These personas-esque creations are veering toward the stereotypical, the hollow and the fabricated. They can’t help us see the world from their point of view because they don’t have a point of view. They aren’t real to us–no more real than the androgynous mannequins at American Apparel, at least. To be a useful tool, a persona should be a character that is real enough for you to conjure up in your imagination, one you can ask yourself what he or she would do in a given situation. The personas that often get created aren’t robust enough to help us out in that department. Here is where theater comes in.
As it turns out, theater has a lot in common with design. (No, not just an affinity for skinny jeans.) The overlap is so obvious that it belies the depth of its utility. In theater there are characters in scenes, and in design there are personas in scenarios. In acting, much time and attention is spent on understanding a character’s motivations, their emotions, their wants and needs. If all falls into place, the audience doesn’t see someone pretending, they see a real person come to life. Even those of us (like me) with no acting background can leverage this thinking by augmenting persona development to bring them alive and make them more meaningful.
What if each member of your team ‘owned’ one persona? S/he would be the explicit advocate before any features are added or removed to the persona. This team member would my spend time determining how the target might FEEL about this, and how s/he would react. If the persona is a fleshed out character that you’ve spent days thinking about–comparing to people you know that are similar to her, discovering commonalities that you share, figuring out what s/he wants or feels—s/he would be much more natural and far from arbitrary. Get everyone on your team to know their personas intimately and then showcase them to others. Your personas can even be used in body storming (The act of combining brainstorming with the physical exploration and ideation) to enact likely behaviors.
Using Theater as part of the design process can take persona development from the prescriptive to the realm of descriptive. Your users are more likely to have amazing experiences interacting with your designs if they are more thoroughly and comprehensively considered at every stage of the design process. One of the best ways to accomplish this lofty goal is to create personas that are real to you, to the full team, and to stakeholders. If you chose to add theater-based methods to your design toolkit, Stewart ensures the user will be at the core of what you create.
To view Critical Mass's Experience Matters on-line zine, please go here.

( Mo is an Information Architect Intern in Critical Mass Chicago office this summer. )
For more info on this workshop and others , please contact Byron at byron@dramaticdiversity.com









Sunday, August 1, 2010

Design for America Boot Camp & DD+D


Byron (DD+D) is preparing to lead two Boot Camp sessions for Design for America’s (DfA) Summer Studio fellows at Northwestern University’s Segal Design Institute.

DfA is an award-winning national design initiative using design to make local and social impact.
For more info on DfA : please click here .

Starting tomorrow the fellows of DfA'10 will work for 6 weeks on designing solutions for two clients, the Academy for Global Citizenship and Misericordia, both of Chicago.

The Clients

The Academy for Global Citizenship is a unique Chicago Public Contract School, located on the Southwest side of Chicago. Their mission is to empower all students to positively impact the community and world beyond. For more info of the Academy http://www.agcchicago.org/

Misericordia offers a community of care that maximizes potential for persons with mild to profound developmental disabilities, many of whom are also physically challenged. By serving society’s most vulnerable citizens, Misericordia also serves the families who want the best for them, yet cannot provide it at home. For more info on Misericordia http://www.misericordia.com/

DD+D

Byron will be presenting DD+D's, Embodied Dramatic Personas and Realistic Scenarios, workshop on August 9th followed by a Bodystorming session on August 16th, both during the research phase of the project. The sessions will be conducted at Segal Design Institutes's Ford Design Center, on Northwestern's Evanston campus.

The Fellows

15 Northwestern students both grad and undergraduates from a variety of majors including Anthropology, Industrial, Environmental, and Mechanical Engineering, Psychology, Biology.

The Faculty

14 distinguished Northwestern Segal faculty, design professionals, entrepreneurs, and DD+D members.

The Design Questions,Process,and Solutions

will be coming soon. Please check back to find out how the project is progessing!


For more info on DD+D's workshops please contact Byron at byron@dramatidiversity.com









Sunday, July 18, 2010

Byron (DD+D) co-facilitates, The Marshmallow Challenge at the IxDA meeting/summer bash!



Event date: July 22, 2010 - 7:00pm - 9:00pm;

Location:
IDEO Chicago, 626 W Jackson Blvd., Floor 7, Chicago, IL 60661.



Event description: Come reconnect with your design community peers, commiserate over a summer of crazy clients, share stories, celebrate the sunshine, have a cocktail or two.

We will be doing The Marshmallow Challenge (learn more here: http://www.marshmallowchallenge.com/Welcome.html) with prizes and food. Come for a fun evening with fellow designers and design appreciators!



Sponsored by IxDA, IDEO and Design Kitchen!
DD+D is a member of IxDA Chicago.



IDEO - http://www.ideo.com/
IxDA - http://www.ixda.org/


We had eight teams, five people per team, and a lot of fun!
This diverse group of designers, researchers, students, and entrepreneurs had 18 minutes to design the tallest freestanding structure using only spaghetti, string, tape, and ingenuity with a marshmallow on top.

As an entrepreneur, I know the importance of prototyping early, putting that “marshmallow” on top many times before it actually stands freely on a strong foundation. I thought this design exercise would teach the importance of prototyping and would also accomplish some of our IxDA Local Leaders goals.

The Marshmallow Challenge is an activity that required IxDA members to interact in different ways. Often we meet, listen and leave. This was our first attempt at breaking down some of the clicks and getting people meeting and working together on a fun design exercise. Our hope is to eventually introduce the group to community based organizations and their design challenges. IxDA Chicago would take on these design challenges as a way to expose the larger Chicagoland community to design thinking and its possibilities for changing institutions and individuals. We’ve discussed a conference featuring IxDA members as presenters and community based organizations as participants.

This user experience 101 conference would mean exposure to a style of thinking and doing that is much needed by many service based organizations. It’s also a great opportunity for IxDA’ ers to present and use their knowledge for a good cause.

As for our Marshmallow Challenge we didn’t have a winner within the time limit. However, one team was able to complete a freestanding structure minutes after the deadline. We heard explanations/excuses like, “It was gravity” “We started talking and time got away from us” “This can’t be done.”

Teams reported back that they found the Challenge thought provoking, useful and fun.

I suggest this exercise to design and non-design groups interested in team building, design thinking, prototyping , problem-solving and more.

( The Chicago area chapter of the global Interaction Design Association (IxDA) exists to bring together local area designers in all disciplines that overlap with interaction design, whether it be product, digital, space, research, or even business, that strive to create user-centered design solutions. This organization is volunteer-driven and always looking for sponsorship or hosts for upcoming events.If interested, please contact: http://www.chicago-local@ixda.org/ )


Here are some pics from our Challenge at IDEO Chicago...

Aislinn Dewy, Senior Interaction Designer, IDEO and IxDA Local Leader
Byron Stewart, Owner, Design Lead DD+D Co-facilitators of The Marshmallow Challenge












































Wednesday, March 24, 2010

DD+D's Bodystorming Video @ Sears

Project Bodystorming from miaoqi Zhu on Vimeo.


Hi, the video of our Bodystorming session at Sears Inc. just came out, hope you like it, and also leave your comments here to let us know what you think!

(for those who are interested in bringing a "storm" to your organization, please refer to this document )

What is Bodystorming?


Explore this unique mentod for bringing innovate ideas to life!


Bodystorming is a participatory method for demonstrating or developing ideas in a physical setting. Team members explore ideas and interactions physically, using props such as maps or photos to give a sense of place. Bodystorming goes beyond brainstorming by giving an idea a physical form and acting it out in different contexts. The process is designed to uncover how the relationships between people, locations and things affect ideas in ways that written scenarios cannot. It enables rapid iteration of ideas and relationships through a dynamic process of acting and evaluating. The process reveals how people interact with services, products and each other on a physical, emotional and intuitive level



Project Bodystorming/DD+D is the name given to Dramatic Diversity’s (www.DramaticDiversity.com) offerings in the various fields of design. DD+D has an innovative approach to helping designers use acting methodology and improvisation to engage in the design process as well as communicate and collaborate around design possibilities. DD+D uses bodystorming, embodied dramatic personas, realistic scenarios, participatory design, and forum theatre techniques to help designers
empathize with users.

For more info. please contact Byron at byron@dramaticdiverstiy.com


Tuesday, February 2, 2010

Who We Are

About DD+D

Project Bodystorming/DD+D is the name given to Dramatic Diversity’s (http://www.dramaticdiversity.com/) offerings in the various fields of design.
DD+D leverages theatre techniques and acting methodology to help designers empathize with users and produce better results for their clients, as well as to communicate and collaborate around design solutions. DD+D uses the following techniques in addition to Performance Testing, Design Improv and Design Empathy workshops to aid designers, design teams and their clients.

Embodied Dramatic Personas This workshop connects research to personas. We take two-dimensional representation of a customer and bring it to life. Participants learn to write character based personas and perform them. Make data memorable

Realistic Scenarios
This session is similar to a theatre rehearsal. Designers act out scenes based on users problems identified during the research phase to step into the shoes of the user in the context of a particular touch point or day-in-the-life. Participants learn how to use their embodied insights to create rich contextual scenarios.

Make Products Considerate
This workshop encourages designers to think differently about the products they design. Designers play the role of the product as they interact with users to understand what users want from an experience with a product. Participants explore creating products that are deferential, forthcoming, and perceptive. Learn to design good product behavior.

Bodystorming
This session uses a method of problem identification and solving to translate ideas and opportunities into physical experiences explored through improvisation and role-play. Bodystorming uses a design brief, props and simple costumes to give a sense of place. The process is designed to uncover how relationships between people, locations, and things affect ideas in ways that brainstorming alone cannot. It enables empathy and rapid iteration of ideas and relationships through a dynamic process of acting and evaluating. The process reveals how people interact with services, products, and each other on a physical, emotional and intuitive level.

Performance Testing
Flow: Using an existing scenario test how users interact with products or services. Set the stage/location, decide where everything should be. Assign roles and relationships based on personas and research. If you are testing a scenario, take it in slices. As soon as it starts to break down, the audience must call bug! Iterate the scene, changing the variables as you do. Change relationships the Who, Where, and Why.
Suggestions: Use this with potential users to test the experience of a device or service. Assess and record findings. Performance Testing can be done on the road ,or in the studio. Film the process/performance to capture and evaluate.


For more info. please contact Byron at byron@dramaticdiverstiy.com


Who We Are





Byron Stewart Byron Stewart is an actor, director, consultant, facilitator, and presenter, and is owner of Dramatic Diversity/DD+D. For the past ten years, Dramatic Diversity has provided corporate training and diversity & inclusion consultation to Fortune 1,000 companies as well as colleges and universities. Among the leading firms with which Dramatic Diversity has worked are BP/Amoco, Price Waterhouse Coopers, Motorola, Northern Trust Bank, Brookfield Zoo, University of Chicago, and PepsiCo.

Project Bodystorming/DD+D is the name given to Dramatic Diversity’s new offerings in the field of Design. An outgrowth of Dramatic Diversity, DD+D leverages acting methodology and improvisation to help designers empathize with users and produce better results for their clients.

Byron and the DD+D team deploy an innovative approach to helping product and service designers use acting methodology and improvisation to engage in the design process as well as communicate and collaborate around design possibilities. DD+D uses improvisation, bodystorming, embodied dramatic personas, realistic scenarios, participatory design, and forum theatre techniques to help designers empathize with users. Byron has applied theatre-based techniques to the design field facilitating theatre+design workshops for McDonald’s, Critical Mass, RTC, IIT’s Institute of Design, DePaul University, Columbia College and for Northwestern University’s Design for America Fellows. Byron has facilitated bodystorming sessions for Sears and Walgreens, and is a local leader and presenter for Chicago’s Interaction Design Association (IxDA). Byron was service design consultant on the development and launch of a new diabetes class for University of Chicago and coordinator of the Chicago Service Jam’11. He is a co-founding of the Service Design Network Chicago. Articles on Byron’s workshops have been featured in the UXmatters and Experience Matters online magazines.


As a professional actor, for over twenty years, he has received a Jeff Citation, Black Theatre Alliance Award, and an After Dark Award. He served as Artistic Director of A Real Read, Chicago's African American LGBT performance ensemble for five years. He has co-starred in feature films and did casting for the award winning made-for-television series, Kevin's Room I-III; produced by Chicago Department of Public Health and Black Cat Productions. Byron is a member of Actor's Equity Association, the Association for Standardized Patient Educators (simulation in health care). Mr. Stewart received his BFA degree from Howard University in Washington D.C.


Byron’s speaking engagements:
Upcoming:
IxDA Chicago “Personas and Prototyping”, SymphonyIRI Group,Chicago,IL. April, 2012
World Design Capital Helsinki 2012 “Theatre + Design”, Cable Factory, Helsinki,Finland June 2012
Past:
Design Research Conference “Design Improv” workshop, IIT/Institute of Design, Chicago, IL. Oct. 2011


Service Design Network’s Global Conference. “McDonald’s + Service Experience + Jam” Palace Hotel, San Francisco, CA. Oct. 2011


UXMasterclass Conference . “Using Theatre Techniques to Write Effective Personas” Field Museum Chicago, IL. Sept. 2011


DePaul University Continuing and Professional Education, with Millennia Consulting, “Bodystorming: Improv + Inclusion + Innovation” DePaul University, June, 2011



DD+D Team Members, led by Byron Stewart, bring expertise in: UX, interaction, product, and service design, ergonomics, HCI, and business. Theatre, improv, storytelling, facilitating, directing, acting.
- – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - -