Saturday, January 14, 2012

This Is Service Design Thinking: Deconstructing a Textbook

I recently completed reading, and this is Service Design Thinking and had pleasure of meeting one of the editors Marc Stickdorn at the Service Design Network Conference'11 (he was also a presenter at the conference). We talked about the use of theatre in the field of service design . With chapter sections titled "What If..?" and "Service Staging" Marc's book explores the use of and place for theatre in this new field of service design.

Here is a very comprehensive review of the book we found. This book is a must read for anyone interested in service design.


“This Is Service Design Thinking
… is likely to become the quintessential service design textbook for students, educators, and professionals alike.”If you’re like me, you have a mini-library of those user experience books that are most meaningful to you. No, not the ones hidden away on your eReader, reminding you of their presence only when you see their titles on the screen. Rather, I’m referring to those tangible books, sitting on your office bookshelf or on a side table at home. Perhaps some remind you of the time when you first entered the field of user experience, wanting to absorb everything about the topic. Or maybe everyone raves about a book as being seminal to the user experience discipline, but you keep the fact that you’ve never read it a secret. Regardless of why you have them, where they live, or how much you recall of their content, these books are important to who you are as a UX professional.

I’ve recently finished reading what is now the latest addition to my own professional mini-library: This Is Service Design Thinking, by Marc Stickdorn, Jakob Schneider, and numerous collaborators and co-authors. This book is likely to become the quintessential service design textbook for students, educators, and professionals alike. In this column, I’ll share highlights from the book, along with some of my own interpretations, and tell you why you should add this book to your own personal collection.

Defining Service Design: Establishing a 5-Principle Framework“Service design truly is an amalgamation of disciplines, including product design, graphic design, operations management, and, of course, interaction design.”The authors of This Is Service Design Thinking refreshingly call attention to the fact that no concrete definition of service design exists. Instead of attempting to summarize service design in a neat, mission-statement-like paragraph, Stickdorn and Schneider show how service design truly is an amalgamation of disciplines, including product design, graphic design, operations management, and, of course, interaction design. Service design does not pretend to be the new kid on the block—different from everything that’s come before. On the contrary, service design relies on various existing methods, tools, deliverables, and processes, as well as the expertise of many in these interdisciplinary fields to do it right.

What the authors do provide is a list of the basic principles of service design—as a framework for working in service design. This is where synergies and opportunities for the user experience and interaction design disciplines become apparent.

Services should be user centered. They should be “experienced through the customer’s eyes.” Unquestionably, this first principle is where UX professionals can influence the field of service design the most. Considering the customer is fundamental to any work we do. However, I see placing the emphasis on being simply user centered rather than people centered as a missed opportunity. As the authors’ second principle explains, service design is co-creative—that is, “all stakeholders should be included in the service design process.” It’s critical to consider all constituents who are part of a service—including managers, back-office employees, front-office employees, designers, and programmers—and design interactions through their interactive and participatory engagement in the process. Therefore, implying that the customer is at the center of the experience may put unequal weight on their needs during design, when we should consider everyone’s needs equally.

“Services should be user centered. … This first principle is where UX professionals can influence the field of service design the most. Considering the customer is fundamental to any work we do.”Sequencing is the visualization of a service “as a sequence of interrelated actions” and documenting the individual process steps and touchpoints that comprise a service experience. Evidencing is the visualization of “intangible services … in terms of physical artifacts.” Evidencing makes visible to customers the elements of a service that help them to proceed optimally through the service experience, appreciate the intricacies of the service and exhibit loyalty. The authors use the example of the folded toilet paper in hotel rooms as an example of subtle, but effective evidencing of a hotel’s housekeeping service.

Experience design professionals often integrate sequencing and evidencing into their work. For example, creating user scenarios and flow diagrams for the experience of interacting with a mobile application is a form of sequencing. Making behind-the-scenes processes visible—like the wait time for loading a video—is an example of evidencing. However, as much as experience design aspires to be all inclusive, it often focuses solely on the digital world, so its opportunity for impact becomes stifled.

This is where the fifth principle of service design becomes most relevant: service design is holistic and “the entire environment of a service should be considered.” As the authors advise: “Genuinely working in a holistic way is an illusion, it is simply impossible to consider every single aspect of a service. However, the intention should always be to see the wider context in which a service process takes place.” They continue by explaining that “the system design of an organization, its inherent culture, values and norms as well as its organizational structure and processes are important issues for the design of services … [and] can help promote a service mindset within the organization and to articulate the importance of employee and customer motivation.”

As an advocate for simplicity, I’d like to further coalesce the five principles of service design that the book presents. Service design places importance on

people—both customers and service providers
participatory, ethnographic processes and approaches
tangible, visualized design artifacts
The remainder of This Is Service Design Thinking covers the following topics in discreet sections:

Who are service designers?What is the process that service designers follow?
What are examples of tangible deliverables, tools, and case studies that result from the service design process?
Who Are Service Designers? “Professionals leverage their own unique discipline to provide the necessary perspective to address a service-related problem….”In their book, the authors leverage articles that subject-matter experts from seven different disciplines have written: product, graphic, interaction, and social design; strategic and operations management; and design ethnography. And they admit that their list of disciplines is not exhaustive. Each article details a point of view (POV) or case study that illustrates how a discipline contributes to service design. The phrase contributing to is critical; people in these diverse disciplines do not claim that they should necessarily own the full set of processes, activities, and deliverables of service design. Rather, these professionals leverage their own unique discipline to provide the necessary perspective to address a service-related problem at hand. For example, graphic designers may develop an intuitive wayfinding and signage system to support visitor navigation at a trade fair, or product designers may work with an elevator company on concepts to help improve the efficiency and flow of people in a shopping mall.

Future Service Designers“Service design is in its infancy as a discreet discipline, and applications of it beyond academia are only beginning to surface.”While service designers can impact services from a bottom-up, contributory perspective, the unfortunate truth is that impacting services from the perspective of top-down accountability in an organization—whether strategically or operationally—won’t be easy.

As the authors write, “So why is it that … bad service is still around us? Let’s face it, managers and not necessarily service designers usually make decisions about the level of investment in service concepts…. The ‘production line approach to services’ identified in 1972 still represents the ‘ideal’ service design, whether fast food, customer service in a call centre, or surgical operations. In the abstract view, a service is a machine, which can be reduced to systems, machines and employees and customers that can be treated ‘as if’ they were machines too.”

After reading This Is Service Design Thinking, I believe an important question to explore is: Who will own service design in the future? Service design is in its infancy as a discreet discipline, and applications of it beyond academia are only beginning to surface. As service design becomes a more formal, applied discipline, the necessary skills service designers must have to own—and not just contribute to—service design include being a generalist, with sufficient appreciation of the diverse disciplines that are necessary for service-design success to know how and when solving a problem requires their expertise
enough business acumen to understand and influence strategic and operations managers regarding the importance of designing the service experience—and achieving the aforementioned holistic goals
exemplary interpersonal, communication, facilitation, and management skills

The Service Design Process and Tools “The service design process … is …meant to provide an overall framework within which service designers can work, but allow significant flexibility for iterative problem solving and the creation of multiple design concepts.”Using the words process and tools may imply some rigidity in the approach service designers use in their work. On the contrary, the service design process that the authors outline is high level and fluid by design—and meant to provide an overall framework within which service designers can work, but allow significant flexibility for iterative problem solving and the creation of multiple design concepts. Using tools to define a service design solution quickly and obtain an answer is less important than choosing a process that allows rigorous and validated exploration. The questions are what is key.

Stage 1: Exploration The first phase in a service design project involves understanding the culture and organization from the perspective of the customer, identifying the real design problem at hand through various tools and ethnographic approaches, then visualizing your findings and making service issues and opportunities real and tangible, so you can tackle them.

Stage 2: Creation After problem definition and insight gathering, the creation phase begins with service ideation and concept generation. As the authors humorously describe, service designers love their Post-it notes, primarily because of how they allow iterative, quick thought processes to flow. The creation phase is when you want to be exploring as many potential mistakes as possible rather than trying to avoid them. And you want to involve all groups of people who are part of the service experience in the creation process, including customers, stakeholders, and employees.

Stage 3: Reflection “What’s challenging about service design—as opposed to digital or product design, for example—is prototyping a service experience and all of its nuances effectively.”During the reflection stage, you evolve your visualized concepts from the creation phase, in the form of prototypes, and test them. What’s challenging about service design—as opposed to digital or product design, for example—is prototyping a service experience and all of its nuances effectively. For example, imagine trying to prototype the service interactions of a pharmacy experience, ensuring that you include all of the elements that are critical to effective service design. Merely providing customers and employees with a brief concept description or storyboard simply won’t do the whole service justice. Instead, service designers use practices and artifacts from the theater—scripts, role-playing, props, scenery—to create as realistic a service design prototype as possible.

Stage 4: Implementation Implementation in service design is less about building an application and more about the change management that is necessary for people to effectively introduce and operationalize a redesigned service. The keys to effective service change management are having included the same people throughout all of the earlier stages socializing the various service design deliverable and artifacts that help communicate the elements of the new service.

Tool Highlights“While many [service design] tools are very similar to those UX professionals use to garner insights about a target audience and enable them to begin requirements definition, … they are broader in perspective and scope.”If you were to purchase This Is Service Design Thinking for no other reason, the crowdsourced and exhaustive set of service design tools it offers may be value enough. While many of these tools are very similar to those UX professionals use to garner insights about a target audience and enable them to begin requirements definition—such as personas, customer journey maps, contextual interviews, shadowing, and scenarios—they are broader in perspective and scope.

For example, during service safaris, a researcher essentially does an expert review of the service experience from the perspective of the customer, not unlike using heuristics to walk through a digital experience. The difference is that the digital experience would be just one component of an overall service experience that includes broader interactions with other service elements such as front-office staff and other customers. Similarly, customer journey maps assume cross-channel touchpoints rather a single channel experience—for example, a digital experience.

Service staging and service role-playing employ theatrical techniques to physically act out the service experience and find opportunities to improve it. Encouraging employees to play the role of the customer and vice versa can elicit the softer, emotional insights to which it’s important that you be sensitive as you’re designing services—for example, customers’ impatience during wait times or indecision over their menu selections. Applying these methods to an experience design project could help your stakeholders to be more empathetic to the target audience, leading to more complete adoption of your design recommendations.

How Is Service Design Really Different From Experience Design? “How service designers execute these principles and methods and the breadth of their potential scope and impact differentiates service design from experience design.”One could argue that experience designers follow the principles of service design—and use its processes and tools as well. If, as a designer, you do, and you’re achieving organizational and customer impact across all touchpoints, it doesn’t matter whether you call yourself an experience designer or a service designer—as long as that impact occurs. After all, service design has its roots in user experience and interaction design, among other disciplines.

But how service designers execute these principles and methods and the breadth of their potential scope and impact differentiates service design from experience design. Simply giving the business and technology teams an opportunity to provide feedback on your designs is not co-creation, and doing just digital design is not experience design. Moreover, the service design approach is likely to be more successful in achieving holistic impact within organizations because of its emphasis on co-creation and focusing on employees, stakeholders, and service providers as much as on the user or customer.

Parting Thoughts“The meaning of This Is Service Design Thinking extends beyond its covers and the ideas of its co-authors.”Through the lens of This Is Service Design Thinking, I’ve taken the opportunity to dive deeper into service design as a field. This book will likely become the go-to resource for educators, students, and professionals. Although I hope I’ve done its content justice, I’ve not yet spoken about the book itself as a manifestation of a service. The authors followed a co-creation process involving contributors, teachers, students, designers, and readers in its design. From evaluating good and bad textbook designs to crowdsourcing content to soliciting in-progress feedback on the book’s design, the meaning of This Is Service Design Thinking extends beyond its covers and the ideas of its co-authors. Much post-publication discussion, critique, and ongoing feedback continue. Similarly, I welcome future discussion about this column, to continue co-creating what service design means and exploring its synergies with experience design.


By Laura Keller
Published: September 19, 2011

Tuesday, December 27, 2011

DD+D 2012 News












DD+D will be coordinating the Chicago Service Jam again this year as part of the Global Service Jam. The Jam will be Friday , February 24th. - Sunday February 26th.2012. Please contact us if you're interested in volunteering, sponsoring or participating.

DD+D will be launching our new DDplusD site soon please stay tuned!


DD+D is working with others to start the Chicago chapter of the Service Design Network.

And, our client partners, so far, next year range from Universities to Quick Service Restaurants.

Happy New Year!




Thursday, November 17, 2011

DD+D's Services


DD+D: a theatre-based
design consulting firm

DD+D leverages theatre techniques and acting methodology to help designers empathize with users and produce better results for their clients, as well as to communicate and collaborate around design solutions. Theatre is a fun, informative, and effective way to work out ideas, visualize concepts, and communicate solutions. It allows teams to empathize, by stepping into the shoes of users. It can reveal how people interact with services, products, and each other on a physical, emotional and intuitive level.

How can we help?
DD+D offers theatre-based workshops customized for each stage of the design process and tuned to the specific needs of designers, design teams and their clients.

1. Self
Supporting the exploration of the designer’s beliefs
- Design Empathy

2. Others
Helping to engage with and communicate design research.
- Personas

3. Discover
Supporting testing and evaluating of new ideas.
- Bodystorming / Design Improv

4. Develop
Supporting testing of existing concepts and services.
- Performance Testing
- Making Products Considerate

1. Self
Workshop: Design Empathy
The design process starts with the designer. The Design Empathy workshop helps designers acknowledge their biases and challenge their assumptions. Understanding these potential blocks will help you to connect with your customers, team members and stakeholders. Learn how actors, the world's greatest empaths, use acting methodology to understand Self before stepping into the shoes of Others.

“The workshop illuminated a critical part of the design process-the idea of empathy, inclusion, and connection. These concepts are crucial and complex and are often unarticulated. Today's session successfully got us thinking about connection and social dynamics in the way we work in our studio and in communities." Studio Leader, Design for America

2. Others
Workshop: Personas

Reconnect research to personas. We take two-dimensional representations of customers and bring them to life. Participants learn to use acting techniques to connect to the hidden needs, motivations, and goals of users. Make data memorable.

“I tend to be skeptical about ‘exercises’ like this, but I think it’s a great way to get a team reconnected with personas they've been using over time. Also a great way to onboard new team members to existing personas. And for promoting adoption to other teams within an organization." Designer, UXMasterclass Conference

3. Discovery
Workshop: Bodystorming/ Design Improv

This session uses a method of problem identification and solving to translate ideas and opportunities into physical experiences explored through improvisation and role-play. Bodystorming uses a design brief, props and simple costumes to give a sense of place. The process is designed to uncover how relationships between people, locations, and things affect ideas in ways that brainstorming alone cannot.
Rapid prototyping at its best!

“I was a participant in Bodystorming a few weeks ago, and I found it to be the ‘best’ medium for developing a ‘design’ concept within a very short period of time. It is an invaluable tool for educators as well as multi-level teams of ‘any’ discipline, to offer lessons in team building and collaboration. Without having any preconceived ideas of what we wanted to achieve, my team developed a conceptual design for an eye-care kiosk within ‘16 minutes’ - while standing.”Designer, Sears UX

4. Develop
Workshop: Performance Testing

This session is similar to a theatre rehearsal. Using an existing scenario this session tests how users interact with low and high fidelity products or services. Designers act out scenes based on user’s problems identified during the research phase to step into the shoes of the user in the context of a particular touch point or day-in-the-life. Participants learn how to use their embodied insights to create rich contextual scenarios.

"Forcing us to step into the simulation of our project showed some of inefficiencies in our designs." Designer, Design for America

Making Products Considerate

This workshop encourages designers to think differently about the products they design. Designers play the role of the product as they interact with users to understand what users want from an experience with a product. Participants explore creating products that are deferential, forthcoming, and perceptive. Learn to design good product behavior.

“It gave the team time to consider situations that may come up. Usually these situations are considered after the fact= design rework. The session forces us to not just walk through the steps as product developers but instead think of products as people with their own expectations and emotions. “
Product designer, global quick service restaurant


Who We Are:
DD+D Team Members, led by Byron Stewart, bring expertise in: UX, interaction, product, and service design, ergonomics, HCI, and business. Theatre, improv, storytelling, facilitating, directing, acting.


Byron Stewart Design Lead, DD+D
is an actor, director, consultant, facilitator, and presenter, and is owner of Dramatic Diversity/DD+D. For the past ten years, Dramatic Diversity has provided theatre-based corporate training and diversity & inclusion consultation to clients including BP/Amoco, Hewitt & Associates, Motorola, Northern Trust Bank, Brookfield Zoo, Ohio State University, and PepsiCo. Byron has also applied theatre-based techniques to the design field facilitating persona/scenario, performance testing, and design empathy workshops for Critical Mass, RTC, IIT’s Institute of Design, DePaul University, Columbia College and for Northwestern University’s Design for America Fellows. Byron has facilitated bodystorming sessions for Sears and Walgreens, and is a local leader and presenter for Chicago’s Interaction Design Association. Byron was service design consultant on the development and launch of a new diabetes class for University of Chicago and coordinator of the Chicago Service Jam. Articles on Byron’s workshops have been featured in the UXmatters and Experience Matters online magazines. He received his BFA degree from Howard University.

Conferences:
Design Research Conference “Design Improv” workshop, IIT/Institute of Design, Chicago, IL. Oct. 2011

Service Design Network’s Global Conf. “McDonald’s + Service Experience + Jam' Palace Hotel, San Francisco, CA. Oct. 2011

UXMasterclass Conference, “Using Theatre Techniques to Write Effective Personas” Field Museum Chicago, IL. Sept. 2011

DePaul University Continuing and Professional Education, with Millennia Consulting, “Bodystorming: Improv + Inclusion + Innovation” DePaul University, June, 2011

Contact us:
Byron Stewart, DD+D (773) 271 - 6054
byron@dramaticdiversity.com
www.projectbodystorming.blogspot.com

Please click here for a complete downloadable version of our brochure !